About
I'm a 3D artist and designer specializing in the intersection of traditional art and generative AI. Modeling, texturing, animation, and AI-driven production — applied across film, games, branding, and interactive experiences.
I've worked as a 3D artist on productions like El Violinista (winner of the Cristal for Best Feature Film at the 2026 Annecy Festival), 40 Días Perdidos en la Selva, and the animated series Bubbles and Friends; on games like FIFA Rivals and Pudgy Party; and on apps like Zenly, Snapchat and OpenSea. Today I lead 3D art teams, pairing Blender, ZBrush, and Substance Painter with Midjourney and Weave to push visual production further.
What drives me is technical curiosity — finding the visual solution that once seemed impossible. That same curiosity led me to build Blender addons, like Sketch Render Studio; you can find those at freynirksaddons.online.
Tools
3D craft, paired with AI production.
Production credits
Work shipped on real productions.
Open to studio roles and freelance collaborations in VFX, animation and games.
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